CAUTION REGARDING FORWARD-LOOKING STATEMENTS
This quarterly report on Form 10-Q contains “forward-looking statements”. Forward-looking statements include all statements that address future results or events. In some cases, you can identify forward-looking statements by words such as “may”, “could”, “will”, “would”, “should”, “might” or their negative forms. Generally, the words “anticipate”, “believe”, “continue”, “expect”, “intend”, “estimate”, “project”, “plan” and similar expressions identify forward-looking statements . In particular, statements regarding our expectations, beliefs, plans, objectives, assumptions or future events or performance contained elsewhere in this Quarterly Report on Form 10-Q as well as those discussed under “Item 1. Activity” and “Item 1A. Risk Factors” in our Annual Report on Form 10-K for the fiscal year
Unless the context otherwise requires, or unless otherwise specified, references to the “Company”, “PlayAGS”, “AGS”, “we”, “us” and “our” refer to
Overview
We are a leading developer and supplier of EGMs and other products and services to the gaming industry. We operate in three distinct segments: EGM, Table Products and Interactive. The activities of each segment include the design, development, acquisition, manufacture, marketing, distribution, installation and maintenance of a distinct line of products. Founded in 2005, we have historically focused on providing EGMs, including slot machines, video bingo machines, and other electronic gaming devices, to the Native American gaming market. Since 2014, we have expanded our product line to include: (i) Class III EGMs for commercial and Native American casinos licensed to operate Class III EGMs, (ii) table gaming products, and (iii) interactive products, which we believe provide us with growth opportunities as we expand into markets where we currently have a limited or no presence. For the three months ended
EGM Segment
EGM is our largest segment, accounting for 91.8% of our revenue for the three months ended
We design all of our cabinets with the intention of capturing the attention of players in casinos while aiming to maximize operator profits. We offer our customers the option of renting or purchasing our EGMs and associated gaming systems. Currently, we derive a substantial portion of our revenue from installed EGMs under revenue-sharing or daily rental agreements, also known as “participation” agreements, and we refer to this revenue generation as our “participation model.” .
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Table of Contents Table Products
In addition to our existing portfolio of EGMs, we also offer our customers over 60 unique tabletop product offerings, including live felt table games, side betting offerings, progressive games, cards, signboards and other ancillary table game equipment. Our tabletop products are designed to enhance the table games section of the casino (commonly referred to as “the pit”). Over the past 10 years, there has been a trend to introduce side bets at blackjack tables to increase the overall grip of the game. Our table products segment offers a full range of side bets and specialty table games that are capitalizing on this trend, and we believe this segment will serve as an important growth engine for the company, including generating new cross-selling opportunities with our EGM offerings. . From
Our Table Products segment focuses on high-margin recurring revenue generated from leases. Almost all of the revenue we generate in this segment is recurring.
Interactive
We operate a business-to-business (“B2B”) gaming aggregation platform for real money online gaming (“RMG”) operators. Through our remote game server, we provide a library of over 1,000 games, many of which are AGS titles, developed by our in-house game development studios. We also partner with a host of third-party game developers to deliver gaming content across mobile, desktop and social channels – where and when gamers want to engage.
AGS also offers free Business-to-Consumer (“B2C”) social casino apps that players around the world can enjoy anytime online or on their mobile device. Our B2C social casino games operate on a free-to-play model, in which players can collect free virtual currency or other virtual consumable goods (collectively referred to as “virtual goods” or “virtual currency”) or the player can purchase additional virtual goods. Our social casino library includes over 600 game titles in a variety of different games, including video slots, spinning reels, video poker, blackjack, bingo and tournaments. Our most popular app,
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Table of ContentsKey Drivers of Our Business
Our revenues are impacted by the following key factors:
• the amount of money spent by consumers on our revenue share installed base; • the amount of the daily fee and selling price of our participation electronic gaming machines; • our revenue share percentage with customers; • the capital budgets of our customers; • the level of replacement of existing electronic gaming machines in existing casinos; • expansion of existing casinos; • development of new casinos; • opening or closure of new gaming jurisdictions both inthe United States and internationally; • our ability to obtain and maintain gaming licenses in various jurisdictions; • the relative competitiveness and popularity of our electronic gaming machines compared to competitive products offered in the same facilities; and • general macro-economic factors, including levels of and changes to consumer disposable income and personal consumption spending.
The above factors were significantly impacted by the COVID-19 pandemic in fiscal 2021. Specifically, gaming operations revenue and equipment sales decreased in the period ended
Our expenses are impacted by the following key factors:
• fluctuations in the cost of labor relating to productivity; • overtime and training; • fluctuations in the price of components for gaming equipment; • fluctuations in energy prices that affect the cost of manufacturing and shipping of gaming equipment and parts; • changes in the cost of obtaining and maintaining gaming licenses; • fluctuations in the level of maintenance expense required on gaming equipment; and • tariff increases.
Variations in our selling, general and administrative expenses and our research and development expenses are mainly attributable to changes in employment, salaries and related employee benefits.
Acquisitions and Divestitures
On
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Table of Contents Results of Operations
Three months completed
The following tables present selected condensed consolidated financial data for the three months ended
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